Target audiences for music videos:
Notes on demographics:
A: Higher management, bankers,
lawyers, doctors and other professionals.
B: Middle management, teachers,
creative and media people (graphic designers).
C1: White collar (office
supervisors, junior managers, nurses, specialist clerical staff).
C2: Blue collar (plumbers, gas
engineers, builders).
D: Semi-skilled and unskilled
manual labourers.
E: Unemployed, OAP’s, Students
and casual workers.
Psychographics:
This is defining an audience by
behaviour and personality.
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Mainstreamers:
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Seek
security. They are conformist. Considered to be conventional and sentimental.
Like value for money. Usually the largest group. Typically younger to middle
aged people.
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Aspirers:
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Seek
status. Materialistic and they find image and appearance important. Fashion
conscious. Attractive packaging more important that content. Typically
younger people, in jobs such as sales.
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Succeeders:
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Seek
control. Goal orientated, confident and have good work ethic. Quality
products preferred. Typically higher management.
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Resigned:
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Seek
survival. Rigid, interested in the past and value tradition. Choice of
product would value safety, familiarity and economy. Typically older people.
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Explorers:
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Seek
discovery. Energy, individualism and experience. Value difference and
adventure. Brand choice values satisfaction and instant results. The first to
try new brands. Typically students.
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Strugglers:
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Seek
escape. Alienated and disorganised. Few resources other than physical skills.
Brand choices involve impact and sensation. Buy junk food, lottery tickets
and alcohol. Typically demographic D & E.
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Reformers:
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Seek
enlightment. Freedom of restrictions and enjoy personal growth. Social
awareness and independent judgement. Anti-materialistic however they are
aware of good taste. Select products for quality. Typically people from a
higher education.
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Uses and Gratifications:
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Escapism:
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Using a
media product to escape everyday problems and routines etc.
For example
an action film completely different from your life.
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Information:
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Finding
out about relevant events. For example, the news, documentaries etc.
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Entertainment:
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Getting
enjoyment out of a product. Filling time, emotional release, sexual
gratification, relaxing etc.
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Personal identity:
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Finding
models of behaviour. Identifying yourself with celebrities and gaining an
understanding of yourself.
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Social interaction:
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Talking
with friends about the latest songs, programmes etc.
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